This game shouldn't exist. That's a strange thing to write about the sequel to a critically lauded open-world shooter from the creator of Grand Theft Auto. But it's the truth. Kind of.
Actually, the truth in this case is difficult to pin down. What's clear is that Realtime Worlds spent over four years developing Crackdown for Microsoft. Released in 2007, two years before Infamous and Prototype, it presented a huge futuristic city in which the player – as an augmented supercop – had total freedom.