AppGamer writes: "I genuinely enjoy being scared. It doesn't happen often, but if a film or game manages to scare me, I look back on the experience incredibly fondly. Take Monolith's Condemned on the Xbox 360 for example; I was a gibbering wreck playing through the game, and now have a deeply rooted fear of mannequins and department stores. Saying that, the experience was tense and full of adrenaline; it provoked a reaction, which few games can do. As far as I'm concerned, games are far more effective in the scare department than film. Interaction is the key you see. With a film, you're passive to the horror, but with a game, you're involved, and that makes the experience a hell of a lot scarier."