Gameplanet: Darksiders: Wrath of War Hands-On

Gameplanet writes: "As development studios the world over suddenly tried to look very important to their publishers by reminding them of all the important gaming franchises they had ownership of, we saw a string of sequels and prequels designed to act as steady, reliable sources of income for an industry not quite as immune to global concerns as perhaps thought. It's easy enough to repackage up a general theme and resell it the second or third time around, provided you don't screw up the basics and can retain your fanbase, chances are you'll at least break even. It's a whole other challenge to create something from scratch."

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