Braid was originally developed by one man, Jonathan Blow. Funding the game himself it took him a lengthy three years to complete. After receiving numerous awards for its unique style, Braid eventually made its way to Xbox Live's Marketplace in August of 2008. Despite a high price and relatively short story, major gaming journalism sites praised the game with very high scores and gratitude for its off the wall approach. Supposedly created as a personal critique of contemporary trends in game development, Blow would end up creating one of the most unique and debated stories of our current generation. Hothead Game Studio would port the game to the Mac OS and eventually to the Playstation Network.