BeefJack writes: "If you can imagine yourself traversing a monster filled hedge maze surrounded by the darkness of night, you have a pretty good idea of what BOH is offering. Simone Bevilacqua's nostalgic romp through trap filled dungeons is claustrophobic and atmospheric. And it does it without fancy, system hogging performance features. BOH is also an ambitious game. The title comes from an Italian expression meaning, "I don't know." Bevilacqua's open development plan lead to the choice. When the game began its formation, Simone was not sure where it was going. By the time he finished, the product was so varied and adaptable that the term still fit."