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Nonsense Gamer - (No)Nonsense Corner: Our Princess is in Another Castle - Opinion Piece

Mat Growcott of Nonsense Gamer writes:

"The following article contains spoilers for Metal Gear Solid and Final Fantasy 7. Read with caution.

You've hopped your way through the level, avoided fireballs and eaten funky mushrooms.

You've risked life and limb to do what any other Italian plumber would do: beat the boss and save the princess.

And then the mushrooms start talking to you: mocking you and making you feel small.

You start to feel sick and need to lie down.

My theory about Mario Bros being an analogy for drug addiction aside, there is a point to all this: 'Our princess is in another castle.'

It's the Mushroom Kingdom equivalent of the dog laughing in Duck Hunt; the 'screw you' that ties each world together. There are few phrases in gaming that are as recognisable as this... it is the root of every game's story over the last 20 years..."

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tombert2562922d ago

I remember I was so happy to beat the final guy in Ghosts 'n Goblins, only to find out I had to go through the entire god damned game again on a harder difficulty.

Not to mention how irritating it is in Symphony of the Night when you have to go through the castle upside down the second time.

malfesto2921d ago

The evolution of gaming seems to be a bit of a double edged sword. Yes, stories lines have improved, for the most part, but at the same time a lot of modern titles just feel like interactive films. I think a certain charm has been lost along the way.

matgrowcott2921d ago

I agree to a certain extent. I mean, there are games out there that are full of charm, Littlebigplanet springs to mind.

On the other hand, I love the filmy qualities of games when it is done well. I thought Metal Gear Solid 4 was beautiful and Uncharted 2 was perfect.