All the details of the first few hours.
The flaming wreckage of our downed plane sinks nearby as we swim up to a dark spire protruding from an otherwise empty expanse of the Atlantic Ocean. It's the entrance to Rapture, the setting for Irrational's newest first-person shooter infused with RPG elements. In 1946 the city was built by Andrew Ryan, a man committed to the ideal of a society where anyone could achieve anything. He separated it from the rest of the world to sever the city from God, politics, and other bothersome surface influences. Probably not the best call in the world in retrospect, but those who seek to create utopias probably aren't leaning towards mental stability to begin with. As we soon find out, Ryan's artificial paradise didn't work. Its residents are corrupted and mutated, though the reason is a mystery when first entering the waterlogged city. It's easy to see that it has something to do with genetic experiments, but discovering the precise nature of Rapture's collapse is BioShock's main goal. Considering we crashed in the ocean right next to it, there wasn't much of choice but to investigate.