'I've not played the first two PixelJunk games, although contrary to what why I originally though, the developers aren't PixelJunk at all, they're Q Games, some crazy Japan-based studio. I've played Eden and it was wonderful. Well, wonderful from an originality standpoint, whilst the difficultly curve was somewhere between ridiculous and suicidal. The concept, while marvellous and the execution being sublime, the main fault being in myself and that I'm far too impatient to see it through until the end. The next PixelJunk title is iteration is PixelJunk Shooter, a sidescrollers (sort of) or as Wikipedia calls it, an Abstract Shooter game, a genre that means nothing to anybody. Gee, thanks open-source encyclopaedia. Unlike Eden, as it's my only reference point for this series, there is a story line. A mining colony has gone snooker loopy and your job is to rescue the trapped miners and scientists, drawing on real life parallels, reflecting global problems with our dwindling resources and the same shit that every game developer is going to angle into their game into we actually do something about it. Rather than moaning about how it's 'all China's fault' even though the USA emits muchmore in the way of carbon emissions, per capita, than any other nation, fnar fnar fnar. Enough of that self-righteous monologue, if this is making a poignant political statement that then mind boggles as to what on earth was PixelJunk Eden representative of, Pollen preservation? Acid?'