Play Magazine writes: "Generally speaking, it's in the best interest of gaming editor-type people to not reveal any major coverage weaknesses to their readers, lest they begin to diminish their own credibility. I prefer full disclosure: Truth is, I rarely lay a finger on point and click adventure games, nor play them to completion. It takes a small miracle to fully engage me in this genre, as the core mechanics of point and click adventuring typically renders me numb. I may have turned a corner. Amanita Design's delightful Machinarium is a small miracle that has me fully engaged."