Next-Gen.biz: Fracture is a thunderous LucasArts shooter that sets out to split the world in two, using weapons that literally break ground. Click through for the full inside story behind one of the most innovative productions in development…
This looks incredible!!!!!!!
Finally, a good non-StarWars game from Lucas Arts after years. This a superb game, hope it gets the hype it deserves.
Indiana Jones on Xbox was the last ! and yes this game looks great :D
I have absolutely no doubts in Lucas Arts, they always produce the best of technology each gen. But, watching the first trailers I do have a few concerns related to the physics here(since I'm a physics freak myself): -Apart from objects physics(ragdoll, crate etc.) the rest of the stuff stays generic. -When the player throws a 'ripple-grenade', stunning riples are generated on the ground but are they only skin deep?(textures only) or do they actually bring change into the mesh of the ground? The height of the player and debris standing on the ground is not changed, neither do they shake accordingly, only the resulting cone has mesh-level change.......and this was even present in the Shadow of the Colossus on PS2. -The 'Ball-Grenade' always make only same-sized ball out of terrain... I bet you could have it done in 2004's PSi-OPs. -The 'column-Grenade' always makes similar columns, a much complex display of physics was in PS2's Okami, where leaves on water surface always reacted to real-time change in wind speed... Please don't get me wrong, I just love Lucas Arts games, and I would love to be proven wrong here...I just don't want to see the same animations again-and-again, true physics is all about different results in each act.
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