IncGamers' Tim McDonald writes about why open-world games are growing stale, and the ways in which they can innovate and evolve.
The column reads: "It's not that open-world games are all bad because they're not, by any stretch of the imagination; even the most average ones have sufficient redeeming features that they're usually worth a purchase. But 'open-world' is rapidly becoming something at risk of being tacked on to games, much as 'online multiplayer' and 'co-op' frequently are. They're not the focus of the game. They're a bullet point on the back of the box."