We [The Globe and Mail] don't typically cover games prior to their release, much less game demos, but when Sega offered us a chance to take an early look at the playable demo of PlatinumGames' Bayonetta, which is slated for public release this Thursday, we couldn't refuse.
This is the game that earned 40 out of 40 from long-running Japanese gaming rag Famitsu, and to which typically hard-nosed U.K. magazine Edge gave a perfect 10. We wanted to see what all the fuss was about, and now that we have we can understand why this Devil May Cry-style actioner is turning heads.
Outrageous is the word that first leaps to mind when considering how best to describe this wildly over-the-top third-person game.
The demo lasts only about 20 minutes, but in that time we watched our sexy, bespectacled, black body suit-clad heroine fight demons on the face of a giant clock tower that was falling sideways along the face of a mountain cliff, take on three separate creatures each 50 times her size (one of whom wielded a broken bridge-on which she stood-as though it were a club), and cast off her clothes (!) which proceeeded to turn into an enormous, smoky dragon with a bite so powerful that it was measured in gigatons on an onscreen meter.
And that's to say nothing of her highly stylized stilettos the points of which are actually gun barrels (you can see one of them blowing the face off of a nameless baddy in the image at the top of this post), the five-metre-tall wraith-like thigh-high boots that occasionally came crashing down from the sky to impale her enemies, or the ridiculously oversized novelty flail that she wielded as though it were made of Styrofoam. We actually found ourselves wide-eyed and laughing out loud at the sheer audacity of a game that allows me to throw archangel-like enemies into iron maidens in the midst of battle and enact torture moves between throwing punches and kicks at its winged pals...