Mathematical models have always helped people comprehend the concept of stability. When a certain phenomena kicks off with a full on blast, you can -- more or less -- predict that, eventually, things will slow down and reach a point of stability where further growth is sometimes not possible or -- perhaps -- makes no scientific sense.
Such has been the case of video game visuals. What started out as a bunch of dots on a screen in the 70s, rapidly evolved into cartoony looking figures running in your TVs in the late 80s, to impressive, blocky 3D figures shooting aliens in the mid-90s, to the last half of this decade, where watching mythical warriors leap on the backs of colossal giants -- while wielding fiery blades -- has become commonplace for gamers. Video game graphics -- finally -- seem to be reaching their point of stability or saturation.