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IGN: My Free Game Cost Me $1,000

In the last six months, Kerri, a 34-year-old woman in New Hampshire, has spent a thousand dollars on virtual goods in Pet Society, the online game revolving around cartoonish pets. Purchasing imaginary merchandise may be mind-boggling to some, but it's a rapidly growing trend. With game cash cards now sold at 7-Eleven, Walgreens and other retail chains, it won't be long before spending real money on an imaginary jacuzzi or a masked "mummy fish" will be considered normal behavior - as commonplace as say, meeting a date on the Internet. Remember when that was thought to be weird?

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