Top
130°

Ubisoft: Defining a Breakthrough

GamingUnion.net writes, "Speaking to an audience of game enthusiasts and aspiring developers at DIG London - a video game developers conference in London, Ontario - Yannis Mallat, CEO of Ubisoft Montreal, painted a picture for global success in the gaming industry. Citing the 'Production Pipeline' as the backbone of the creative structure, the audience was taken through a series of Ubisoft's more groundbreaking games. Highlighting how "Ubisoft has been driven by high-risk but high reward decisions, innovation, and a desire to be creative" the pipeline is a precise guide to the methods of Ubisoft's game development. "

Read Full Story >>
gamingunion.net
The story is too old to be commented.
3221d ago
mephman3223d ago

While not all their games are fantastic, it's good to see that processes like this still exist.

Kyll3223d ago

Mallat's Ubi Montreal's CEO, I bet he meant that's what their studio does.

-GametimeUK-3223d ago

I do like GRAW, R6 and Splinter Cell, BUT the problem I have with Ubisoft is their games NEVER feel polished. I cant quite put my finger on it.

Assassins Creed was high risk and high reward, but I cant help but feel that they got extremely lucky (considering how much of a disappointment the first game was). They did turn things around for the 2nd installment though which is nice :)

Ju3222d ago

AC2 is a big disappointment for me. How did this improve over AC1 ? Now you have to press that damn shoulder button just to run. Why do I have analog sticks to walk/run - if they are just used like on/off buttons ? The context sensitive buttons are a complete let down. Overly complicated for a game. Visuals are so so (well, biggest disappointment). While the environments look nice, close ups are just horrible (character models, and low res polygons/textures on pretty much everything). Ubi has some great ideas, but I want to see better output from their games. AC2 is the biggest disappointment for me this year.

3222d ago
3221d ago