When the Zelda series was first created Link was silent, but since then, things have changed. Could it be that now is the time for the series to take that extra step further?
I don't think Link needs to talk, since more or less he represents the player as opposed to an actual character. Other characters however, if they had voice acting it would only be enhance the experience.
Agree, Just like they did in half life 2( its the best example i can think of) The world can talk to link, as link should STFU.
Isn't there still the possibility that freeman is mute? At least I think it would be a cool twist. Zelda however needs to move out of the text scrolling age, even if everyone else talks and link only makes expressions. Perhaps the player could control the outcome of some conversation by looking bold, or sad etc.
I agree with you all, Link should should continue to be the silent hero much like Gordan Freeman. Both are games from opposite ends of the spectrum, but neither are adversely impacted by the lack of a voice for the main character. @slugboss The Legend of Zelda series has always conveyed stuff through exaggerated expressions. This is especially apparent in the games like Wind Waker. I could see the addition of facial expressions working really well. It's sort of like conversation options, but I feel the controlling the face would be something that suits the Legend of Zelda much more.
Links needs to shut up, its the only way i know that dude. If they add a voice, link is dead xD. Bad actor = bad voice = annoying link = stupid link = not cool bro. EXCUUUUUUUUUUUUUUUUUUUUssszzz ZZSE ME PRINCESS.
Localization Manager for the Zelda Series Bill Trinen - "“If we were to try to do voice acting, I would expect not just the best voice acting you get in videogames, but really high-quality, movie-caliber acting, and obviously that’s very difficult to do.”" Quality of voice acting won't be a problem.
Not so much worried about link sounding stupid as completely unconvinced this is somehow important to Links progression as a character. Let's just let the people who have done that character justice for years make that call. As fans we're biased anyhow. All I know is I'm perfectly satisfied with links vocalizations limited to the sounds he makes as he swings his sword and uses his weapons. Additionally.... I dont think anyone in hyrule needs to speak either. Text works just fine and always has... it leaves room for a little thing called imagination. Look it up!
When I was younger, I didn't like reading books with no pictures because it didn't make any sense but when I got older, well yeah you can use your imagination. ( lol the stuff you think in your child-hood ) Link became a fully 3-D character over ten years ago. With LOZ:TP he now looks more mature, so why the hell can't he speak!!! I mean THEY HAVE MADE him MORE mature. I would hate to read an adaption of the LOZ, how dull would that be? I mean there are book versions of films. I say they should just keep Link silent in the handheld games but make him speak in the console games or why can't they keep LINK silent and develop a new IP that has a character than can speak for once. Samus can't even speak. I'm alright with that but make new IPs Nintendo.
How is link appearing more mature at all relevant in this topic. Personally, since legend of zelda is a thinking mans game then perhaps it's best to keep the dialogue as text. That barrier of literacy means we don't have to listen to the incessant whining of people too dumb to play or understand the game. That is a valid strength in my book. Oh.. and samus doesn't need to speak either, but seeing as the person already voicing her is so bloody skilled that is one character I would not mind hearing speak.
Once a silent protagonist, always a silent protagonist.
There are some games that have the main character eventually have a voice. I'm pretty sure the first 3 GTA games had the main character not have a voice but Vice City changed that. That's all I can think of for now. Oh & maybe Mech Warrior. Not sure about MW though.
Link doesn't talk. Period.
aaaaa! waaa raaahh Ruyaaaaaaaa PERFECT sometimes a Ohé ( to call someone ) aaaaaaaaaaaaaah ( when falling ) is accepted too
To have characters express thoughts and emotions through gestures and facial expressions is much more interesting than characters speaking.
I bet you didn't like UC2 because there was too much excellent voice-acting! "To have characters express thoughts and emotions through gestures and facial expressions" ...and that's where Wii graphics/animations come into play your saying? In DEMON SOULS your character doesn't speak at all but the NPCs around you speak and do offer to the atmosphere greatly. I bought an item from a merchant in the game and his response was "annnd thanks for that". The thing is I had to work so hard to retreive those souls (money) that I was rather pissed off by the way he said it. So yeah VA will work in a game like LOZ. The oohs and hmms and ahhs and aums ( that common thing in speech ) are not doing it anymore.
A combination of the two is even better. Uncharted 2 much? Let me know when Zelda can draw you in like Shadow of the Colossus and you'll have something...
No. It's extremely hard to feel connected to a character without voice acting. Ico and Shadow of the Colossus did it. Zelda...I'm in NO WAY attached to Link. AT ALL!
Thats the point...
In the past I wanted him to talk, but since I realize this is a game from Japan, and how awful voice work is in almost every game from Japan, I think I will pass.
Metal Gear Solid says "Hi!"
Funny you should mention that, thats one of the games I was thinking of. Cant take Clint Eastwood sounding Snake serious at all during the dramatic scenes. Sorry, just not my cup of tea.
How about they get a GOOD voice actor for Link. Then, you guys won't complain.
Zelda doesn't need voice acting.
Well in my opinion there are 4 solutions. 1. A cool feature where the game can make your voice the main voice for the game by saying a word in the mic the game can recognize & transcript your voice into the game.(crazy idea but it would rock haha) 2. Just have different voices to choose from. Like how MAG has a voice you can choose for your character that you create & how MGS4 had that feature as well. 3. Do a great voice acting job if Link indeed does have a voice. 4. Just keep him silent still. Anybody remember GTA3? People still enjoyed that game even though the main protagonist had no voice.
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