40°

Zelda Needs a Difficulty Setting

If there's anything the longtime fan community can agree on (what a novel concept), it's that Zelda games have been getting easier on the whole. What used to be a series known for its length and hardcore difficulty is now widely regarded as--dare I say it--casual. Should we be afraid? Maybe. Is there a way to truly find a happy medium between novice and expert play?

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zeldainformer.com
Xander-RKoS5256d ago

So now difficulty is the primary factor of "casual" or "hardcore"? Then Wii Sports Resort is one of the most hardcore games out there since after a while, you can't even beat the computer.

Joking aside. I don't think Zelda games really need a difficulty setting, since the game is mainly about solving puzzles rather than fighting bad guys. It would be hard to make harder puzzles on a harder difficulty without changing the game entirely.

I think Zelda games just need to be harder, and with the super guide now implemented and not as bad as everyone thought, I think Nintendo can make another hard Zelda game without isolating the casual audience.

70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

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bosslevelgamer.com
phoenixwing70d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H971d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno70d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.

100°

Directionless Modern Zelda Should Return to its 3D Roots

Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."

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wegamedaily.com
CrimsonIdol101d ago

Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before

FinalFantasyFanatic101d ago

As much as I like BoTW, TotK, I need my traditional Zelda games as well, I could not endlessly play the open world Zelda games, plus it's harder to keep those fresher than the traditional games.

Eidolon101d ago (Edited 101d ago )

BotW was just as fresh to the franchise as OoT was. TokT was great but the next LoZ would have to move from that formula to be fresh again. There's only so much they can do with the hardware. I think they focused too much on making the world big instead impactful. I felt the world was sort of empty and repetitive in TotK, sure there was a lot to do but no more difference a Ubisoft game..

anast101d ago

I wouldn't worry too much. Nintendo knows what they are doing.

Ristul101d ago

Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.

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