130°
Submitted by BIoodmask 809d ago | article

Book Excerpt: Game Engine Architecture

Gamasutra presents an excerpt from Naughty Dog programmer Jason Gregory's Game Engine Architecture; the book contains a huge amount of data on specifics to consider when developing a game engine. This excerpt, from Chapter 14 in particular, covers how the engine handles objects. (Culture, Dev)

New stories

Little Racers recieves a multiplayer update

5m ago - The downloadable racing addiction that is Little Racers has recieved a multiplayer update after t... | Xbox 360

VideoGamer: Dear Esther review

9m ago - VideoGamer: "The beauty of Dear Esther is that it raises questions about content rather than mech... | PC
40°

Video Game Releases This Week: Twisted Metal, Alan Wake And Tekken 3D

13m ago - Looks like we have a great February ahead of us. With big games like Twisted Metal, Alan Waken An... | Nintendo DS
10°

Army Corps of Hell director highlights why comedy and cruelty go hand-in-hand

21m ago - Pocket Gamer's Peter Willington writes "Yuichi Tanzawa of Entersphere is the main man behind Army... | PS Vita
Ad

Check out our Final Fantasy XIII-2 Review - 9/10

Now - Despite the story slowing down at times, the game is really impressive and a lot of fun to play. | Promoted post
30°

Metal Gear Solid 3D: Snake Eater demo hits 3DS this week

41m ago - "That’s right, Snake will be arriving in 3D this Thursday on the Nintendo eShop. It’s part of the... | 3DS