Book Excerpt: Game Engine Architecture

Gamasutra presents an excerpt from Naughty Dog programmer Jason Gregory's Game Engine Architecture; the book contains a huge amount of data on specifics to consider when developing a game engine. This excerpt, from Chapter 14 in particular, covers how the engine handles objects.

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Consoldtobots3308d ago (Edited 3308d ago )

yes nice read, although Im a tad bit surprised that they are using a mainline loop to drive the engine. Coming from my side of the programming world one would think event driven code is much faster and more efficient.

psiom3308d ago

What a legend...great to see stuff like this as a free read.

Haven't made it through the entire things yet (at work).

I must confess, my game engines are mostly in the former/imperfect category in the way objects are managed :)