GDN: Bit.Trip Void Review

Essentially merging bullet hell with Pac-Man and rhythm play, your character (the titular Void, a mass of black pixels) gets larger with each black dot you collect. This is a perk and drawback since being bigger makes it easier to get even more black dots, but also makes it harder (and sometimes literally impossible) to dodge white dots. Fortunately you can 'bank' your size, scoring a lot of points (useful for scoring extra continues) and simultaneously going back to a more manageable form. This is important since missing too many black dots and/or hitting too many white ones sends you to a nearly monochrome 'negative mode'; a few more mistakes in this mode will result in your game ending, though playing correctly will restore you to the normal game.

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