Most of the time sports titles are little more than simulators. That gets more complicated when you deal with professional wrestling. The steroid soap operas of the WWE are still big business and the licensed video games are still churning out just as fast as actual sports titles.
To be honest, wrestling games can be fun, but like most sports games, the action begins to be muddled by an overly complex control scheme. Smackdown Vs. Raw 2010 tried really hard to use a contextual system to ease up on the finger gymnastics, but in the end you end up doing the same three moves over and over again. The contextual controls become a huge problem when victory conditions require you to complete a certain move, that isn't triggered unless you are in an exact position. It doesn't always work as planned, and it's really frustrating.