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Familiarity and Change in Zelda

The Legend of Zelda is a series of familiarity and, as a fan-base, we Zeldaphiles are an odd lot. As often as we find ourselves complaining that a game in the series is far too samey, we find ourselves complaining about the games that dare to be not the same enough. Adventure of Link and Majora's Mask are just two examples of titles which have come under far too much fire for deigning to be different. Instead, these masterpieces rely on a small (but very vocal and well educated) sect of the fanbase to ensure they are given their deserved place, and not shunned as 'black sheep' or 'the sequels'. Interestingly these two games are the only games in the main series to be without a boomerang. So why are some things familiar while others are not, and what actually needs to change?

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zeldainformer.com
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