From the review: Imagine TGV's jubilations when they saw an interview with LucasArts president Darrel Rodriguez on GTTV, who promised to bring LucasArts back to their old style of game developing. Star Wars was still their bread and butter, obviously, but he wanted the company to branch out and bring more quality games onto the market. The Secret of Monkey Island Special Edition had just been released on Steam and Xbox Live Arcade, and more LucasArts adventure games was coming to Steam. LucasArts shut down for a week in order to generate new ideas and concepts. One of these concepts was Lucidity, which they decided to make into a full game. While it is a beautiful and at times engaging videogame, it suffers from lackluster gameplay and frustrating level design.
Game On! is an Australian video game podcast that's hosted by former Official PlayStation Magazine Australia journalist Paul Frew, his brother Kevin Frew and graphic artist Todd Cooper.
On this week's show, Paul, Todd and Kevin take a look back at some of the reviews they did during the year for titles such as Batman Arkham Asylum, Killzone 2, Ghostbusters and many more.
Their show is posted every Sunday at www.gameonpodcast.net
Kombo: After talking about it for weeks, I finally got around to playing LucasArts' gorgeous download title Lucidity. I booted the game up, and finished it in one sitting. It's not a particularly long game, but what really kept me playing is the simple yet incredibly effective story.
If you plan to play the game, but have been unable, you may want to click back, as there will be spoilers below.
7outof10 takes a look at Lucasarts' latest, but is it the stuff of dreams or nightmares?