TenTonHammer: Star Trek Online UI Interview

A fundamental key to making a good MMOG is its User Interface. A poorly fashioned interface will make it hard to enjoy a game, no matter what its other assets, and a good UI will be almost transparent as users start up the game for the first time and begin taking control, almost without thinking about it. TenTonHammer spoke this week to Amy Skopik, UI Designer for Star Trek Online and Craig Zinkievich, Executive Producer to unveil some of the challenges and innovation of STO's interface.

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