Heavenly Sword in depth Stance Control interview
one of the great game for the ps3 on my list that im goin to buy..
great... glad you're telling everyone. Enjoy it.
I share your enthusiasm!
I'm a patient person, but I want to see the battalions of thousands already.
Don't some of you get the feeling its more of the same?
I will buy it but it kinda looks like God of War with a female fighting against humans instead of mythical creatures :P
It borrows the combat stances from other titles, but I think the AI will be much more sophisticated, and that's what sort of makes these games work.
Keep in mind also that we have only seen the easy dudes, the "minions". It'll get more interesting when we fight harder enemies and bosses.
We also haven't seen all the fighting scenarios like fighting through trees, on water, and the elegance in which Nariko moves will make it more like controlling a martial arts movie.
Thousands of enemies at one point too. A whole army with sophisticated AI as they start off as a huge mass, then they disjoint and form around you, attacking in groups, individually, etc...while you have a bazooka in hand.
Overall, it will just have a different feel. You don't have the sheer power of just ripping someone apart like Kratos does, but you do have the power and grace to pull off amazing combos and devastate multiple enemies in (holds nuts) creative ways. :P
this never gets old, its like fps, there's a million of them, but yet all so unique. i see awesomeness written all over her beautiful arse...sweet.
In the last 5 minutes I've actually completely changed my view on this game. It's doing nothing that hasn't been done before. It's a carbon copy of God of War set in a different story. Maybe just another hack and slasher with good graphics? What I want to know is what is making people this excited over it... What is THIS game doing that hasn't been done before?
In total honesty, this game seems to be closer resembling ninja gaiden. I thought the dynamic ai, and the ability to throw anything at enemies was cool. I don't really see any similarities between this game and god of war, except they are both action adventure games.
God of War focused a lot on its platforming and puzzle elements, while Ninja Theory have stated that there will be little to no puzzle elements and the platforming will be implemented to how the setting and the story follows. This means action after action because the story has the sword as constantly draining her life, so there won't be time to lift a switch which opens up a room so that you can move a stone to jump on to get to the next section. Just pure action and what seems to be an entertaining story.
Fighting against 2500 strong armies instead of 10 enemies. That's what is different. Plus the fighting is much more in depth.
Plus this kind of talk makes me very angry.
How is Resistance different to Area 51?
How is Halo 3 different to Doom?
Every fps is a carbon copy of Doom....and the way people pick on an under developed genre saying they all the same is highly ironic and foolish to me.
Fighting against 2500 strong armies instead of 10 enemies? Did you check out the enemy AI on the vid? 10 on 1 odds and the enemies take turns to engage you. Wonder how stupid it will look with 2500 enemies doing the same.
wait n see lad
No BLOOD! Where's the gibs?
WE NEED GORE!
That's one thing I was really looking forward to, but they're aiming for a T rating. Although blood and gore will be there, it'll probably be in small amounts :( Need bubbles? Here.
Watch the recent trailer....ul see blood
Something that I'm surprised no one else has said is that the fighting styles between Kratos and Nariko are completely different. They may use the same weapons, but the way they are used are much more different with Nariko. And it's where the differences between the two games stand.
One thing that always bothered me about GOW is that he would stand there, then just push out his arm, the chain would extend and then retract. That's very little swinging. And it's not really what you do with swords. Yeah, you can stab people like Kratos did, but it's not very natural. Granted, there were some moves that he did swing his swords. There just weren't very many. But that type of fighting allows you to be very precise in your combat. And it worked well, because GOW had an emphasis on using the chaos blades to find the weakness of each enemy. Hitting quick, then being able to roll out of the way.
Nariko is a swinger (hehehe). She's swinging all her swords like they are, well, swords. That's just how you use a sword. And with 3 different stances with three different strengths and weaknesses, you really get a dynamic fighting system. HS seems like it puts an emphasis on what weapon style you should use considering the environment and enemies. More choice, more dynamics.
Of course, this is all based on the footage that we've all seen so far. I think HS going to have weakness-type fights later on as well (I mean, we've only seen one type of enemy)
That's why I'm really really excited about this game. Nariko is going to be very dynamic in her ability to defeat different enemies in different situations, whether it be 1 on 1, 1 on 10, or 1 on 100. It's really going to expand on the abilities of this genre.
That's my opinion.
that doesn't take place in an arena stage of some sort. I've seen no gameplay where she's running around in an open level. Nor have I seen any of the "ai" doing anything intelligent. Watching all the gameplay videos, most of the enemies stand there and take it. It also seems like you only really need the one stance. purely based on what I've seen, I think that the game is very linear, it looks good but the game and story seem uninspired.
This game looks likes it going to become boring very quickly.
I cant figure out what all the hype is for?? or is it becuase there is nothing else on the ps3?
I can't wait for this game. With all the succes of FPS's there really isn't a lot of Action/adventure our there and noe that look as good as this.
I hear people saying that this could get repetitive but what game does not repeat? I'm plying Resistance and I constantly run into enemies and have to shoot them. I'm still playing Halo 2 and no matter how many times I play, some body ina Masterchiefs uniforms runs over and I have to shoot them.
What game is not somewhat repetitive?
i would wait until after e3 to judge if this game is just going to be more of the same. you never know, i could be a massive adventure game for all we know. Ninja Theory never siad it`s going to all take place in arenas, but they did say its an action/adventure. It could just be in arenas(which i would be disappointed) but i can`t say that for sure until e3.
and this is not GOW, GOW was set in a completly different scenario (mythalogical) heavenly sword seems to be more a feudal japan era.
to completly different things.
Why are people so offended that some of the gaming community isn't hyped up on this game, its a new IP by a company with a bad track record and most of the gaming news community has given it the name goddess of war.
Also it is a lot like God of War, it used the same kind of weapon and combat
Yes this game is alot like Gow Of War, it has certain similarities. But it's entirely different at the same time. If you like GOW you will most likely enjoy the hell out of this. I for one am anticipating this ALOT, looks like so much fun. soccerstar you rock for finding this.
. Yea stances are pretty kool.
my god this games is awesome.
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