STP: Harbor Havoc 3D Review

The path drawing genre, which has been already become one of the iPhone's most crowded spaces in less than a year, is constantly growing. First we had Flight Control, which created the game mechanic of directing objects to their place by drawing lines on the screen. Then Harbor Master and 33rd Division took it to the next level by adding other elements, such as enemies, power-ups, and cargo. Harbor Havoc 3D takes from all of these and builds upon their formula in a successful effort to welcome in the next generation of path drawing games.

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