It's been exactly one year, and now Ubisoft's back with a follow-up to last year's anti-port. While the original Shaun White wasn't flawless by any means, it did embody an important contribution to Wii's tragically petite library of solid, unique efforts by third-party developers. It also was a logical application for the highly-specialized Wii Balance Board accessory, a $50+ investment with functionality practically limited to that of fitness and… well, snowboarding. It was also a heck of a lot of fun at times, just like its sprawling ancestry of point-driven extreme sports titles. In the end, the concept was solid (albeit thinly extrapolated), but it was those two specific conditions-the unique form of gameplay and the infrequency of solid third-party Wii offerings (especially those which might have ended up being a mere port)-which made it so enticing to many gamers.