Eurogamer writes: "Perhaps the best way to define your more violent kind of game is by whether it gives you tools or props. Uncharted 2, dynamic and enthralling as it is, gives you props. Even its guns seem to have been designed specifically to get you through the next bottleneck of set-pieces, before the developer flings you in another direction. Crackdown, however, provides tools - items and ideas that are good for all manner of experimentation or chaos. Or perhaps that should be toys rather than tools - its developers, after all, insist on calling Crackdown 2 a toybox, rather than a sandbox."