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Electro-Candy Review: Call of Duty: Modern Warfare 2

The one thing that truly defines a human being, certainly in the west, is not invention. It is not communication, compassion, charity or even humility. It is complaining. It's too hot, it's too cold, it's too long, it's too short, it doesn't fit, it's too big – whatever the subject, we can find fault. Video game developers get their fair share of the whinging too. One only needs to trawl around assorted video game message boards and forums to learn of this. Just this morning, researching for this article, I have read complaints that Call of Duty: Modern Warfare 2 is not 'sim' enough, that there is not enough recoil on a .50 cal, and that some guns are overpowered. Is this a case of a flawed game, or a flawed mentality in those populating the forums?

Infinity Ward had a hell of a lot to live up to. Call of Duty 4 was such a massive success that there was no way that the true sequel (discounting last years' CoD: WaW) wouldn't generate its' own hype. Expectation needless to say was high. The problem Treyarch ran into last year was that copying the same format and only throwing in the odd tank, or changing the timeframe during which the game was set, just wasn't enough. Sure, it played just like CoD4, but there was something missing. By taking the same formula and putting a retrospective twist on it, a great deal of the fun was lost. As such, a year after release, more people play its predecessor online. How could IW possibly avoid the same pit-falls?

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Blaster_Master2947d ago

wow, this game is sooo not a 9.5. Random spawns and p2p servers ftl!