Gamernode writes: "I honestly enjoyed Machinarium, which, coming from me, is saying quite a bit. I usually detest adventure games. They're frequently exercises in defusing the obtuse logic of the puzzle designers, and, at worst, they devolve into maddening pixel-hunts as you repeatedly click every item you have all over the screen, trying to find anything that will advance the game state. At least in an fps or an rpg or a platformer, I understand the full breadth of the game vocabulary. I know that I can shoot things, get big and break bricks, or use my spells."