Buy the ticket, take the ride. Good advice, but after the credits roll what are you left with? Modern Warfare 2's campaign is certainly a rollicking thrillcoaster, but the convoluted story has left many scratching their heads.
was a plot. I play Uncharted for plot.
The story mode is essentially only there to provide different scenarios and locales to fight in. I guess the action itself is the story, but the characters and plot are as generic as it comes - even for video games. Basically you don't buy a copy of Guns & Ammo for an interesting read.
There is a story but it's really thin from what I've heard.
I really wish they'd replace all the dialog with explosions. It'd be 10 times better. Just skip all that half-assed story nonsense and get straight to the blowin' up.
If they're glaring... why the need for an article on them? Honestly, everyone will tell you, the mass majority of people play MW for the online game and not for the story in the single player game.
On GTTV the IW CEO said they were really excited to make a sequel in to CoD4 because they "spent a lot of time crafting the characters" but they ruined the story and the characters in MW2. The story in MW2 blew and the way it was told was TERRIBLE! I had to look up info online to figure out what happened. At the end when the credits suddenly started rolling, I was like "WTF?! That's it?" Maybe MW3 will have an ending that isn't a sh!tty cliff hanger. I wasn't one of the people hating on MW2 so I went in with an open mind but I still think it's mediocre as fvck.
lmao, watch this game end up winning Story of the Year awards.
I thought it was an okay story. Sure, sometimes you'll find yourself in the middle of a skirmish somewhere without much of an idea why you're there, but I think that's what it would be like if you were a US soldier and your country got attacked out of nowhere. Nobody would take the time to go into detail about why you're shooting at bad guys in the suburbs. Your orders would come down from the top and off you'd go without asking why. Seems like IW was going for that sort of feeling.
Poor excuses . It got plot holes for a more simple reason that hardly got to do with the theme imo ... It's basically a summer blockbuster movie , only interactive . nothing more , nothing less . Hence the so-so writting , the on purpose shock factor such as the hostage situation , and the usual bit of paranoia and cinspiracy you'd find in many movies . I dont even see the interest of over analysing the plot like the article seems to do ... it's a good non stop action joyride ... and it's very few attempt to be deeper falls flat as it should . It's funny how those sites are often caught analyzing obvious pupolar titles and yet wouldnt touch with a pole obviously text and plot heavy rpgs and jrpgs . No it's so much more easier to look at the obvious gaping holes in gears of war , uncharted , cod or whatever ... and it helps that those names gives you lots of hits
looool "Conclusion: Makarov’s face is smaller than a bullet." that explain everything ...
This made my day after the crap fest that n4g has been this terrible Saturday afternoon. I only wish I'd have thought to write the article first!
Great article, all of these moments had me thinking what the hell. Throughout the game I really couldn't follow the story. It just seemed way too jumbled, and is clearly only pieced together to provide an exotic mixture of locals to play in. I was ripe with cliches all over. Double cross by high ranking US military figure, check. Bring back old fan favorite character everyone though was dead, check. 2 man team saves the day, check.
never good at story telling IMO... did anyone expect a half way decent plotline?
people go play multiplayer isnt that the only reason call of duty is good if not the single player wouldnt be 3hrs long
Thankfully someone finally had the balls to write this up. While yes, I do agree that most people bought MW2 for the multiplayer, following CoD4's singleplayer story with this load of crap is just insulting. Infinity Ward should have just left the single player out of the game entirely and made it all multiplayer and charged everyone $20 less for the game. I suppose that doesn't sync very well with Activision's "rape them for all their money" policies so the only option was to half-ass a single player story in hopes of pacifying the people playing more for trophies and achievements than any real love of the story. When you peel back all the fanboy BS, all the "creative marketing" and all the "OMG! IT'S MW2!!" crap you see the real truth of the matter than is is that Infinity Ward didn't try very hard to make a stellar game because they knew MW2, like anything with "Halo" printed on it, will sell even if it's full of random kicks to the face for the consumer. Anyone who doesn't agree is delusional or is lying to themselves, which in the case of a video game, is simply disgusting. Wake up and realize that you have been fleeced and that IW and Activision are laughing at us all.
The story was barely passable. I mean, I still don't know how Russia managed to take over the US.
why wouldn't you have a cliffhanger ending to get people to buy the next one just to know what happens, and make even MORE money? That's Activision/IW logic right there.
A cliffhanger ending is where a story that has you caring about what happens to the characters ends in a way that leaves you in suspense of what may happen to them next. MW2 does not have a cliffhanger ending simply because the story did not fill out the characters enough for anyone to care about them, the story made huge leaps and bounds in logic that no rational person can comprehend, and then ended with no more explanation about what the hell was going on than the rest of the story. It's like reading a book written by a lunatic and skipping every third chapter. I will definitely not be around for MW3.
The first Modern Warfare plot felt like it was ripped from the headline, it's scary, thrilling and plausible. MW 2's plot is ripped straight out of Red Alert. Stupid and cheesy. An surprise airborne invasion of America? How much crack did Activision smoked to think that such a thing is even remotely plausible. You would have to wipe out the entire US Navy and Air Force to even dream of such a thing, yet that was never addressed. Suddenly Russian tanks are dropping out of the sky and blowing up American malls. So incredibly stupid it's beyond words. Way to kill a franchise devs.
In the infinitely wise words of MST3K: "If you're wondering how he eats and breathes, and other science facts (La La La) just repeat to yourself 'its just a show, I should really just relax" ...seriously folks, its just a game. throughout the game you singlehandedly kill maybe a thousand enemies? two thousand? If a soldier was capable of that, conflicts would never escalate to the point of battle. this guy doesn't seem to have any problem justifying the logic or realism in that.
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