Shin Megami Tensei: Persona isn't quite a remake and it's certainly not a straight port. It is, easily, the best version the States have seen of the classic, but one really does need to head into things realizing this is the original game with a fresh coat of paint rather than a complete overhaul of the innards. The changes are welcome, certainly – especially compared to the original PS one version – but those that have gotten exposed to the series with the last two games may be turned off by the high encounter rate and archaic visuals. Still, if you can look past the game's more dated elements, you'll find a compelling story and wonderfully original takes on classic dungeon crawling mechanics. Just make sure you learn to love the grind first.
Presentation - 7.5
Graphics - 6.0
Sound - 7.0
Gameplay - 7.5
Lasting Appeal - 8.0
Overall -
Demon negotiation is a Shin Megami Tensei staple. Ever since Digital Devil Story: Megami Tensei was released on the Famicom in 1987, players have been able to talk with their supernatural enemies and attempt to get them to join their ranks. Each game offers its own variation on this unique form of communication and recruitment, but Shin Megami Tensei: Persona has one of the most interesting and realistic approaches to the mechanic.
How Atlus’ localization of the popular Persona games have helped the JRPG make a resurgence in the West.
NIS America has always done a great job of localization and has helped the genre as well.
Never got into Persona but so glad to see the series making it's way to the US with such polish.
A lengthy and informative interview on Persona 1 has been translated into English for the first time.
The interview originates from the Persona World book, which came with the Megami Ibunronku Persona Digital Collection that released in 1998 as a Windows 95 CD-ROM.
I can't wait to play this game and Shin Megami Tensei: Strange Journey.
I love Atlus.
IGN is a bit late to the party.