The Legend of Zelda is a series based in a fictional world where giant blue pigs with tridents capture princesses and attempt to acquire golden triangles in order to rule the world. There are many strange creatures, perplexing structures and diverse locals. It is needless to say that The Legend of Zelda features its fair share of magic. However, it has more than often been the case that our hero, Link, does not possess magic directly. Instead, he is granted arcane abilities by items or fairies, abilities that are often useful in only one or two situations. There have been games where Link has been able to focus his mind and create a magical shield or form a sphere of fire, but the trend of magic in the series has always been below par compared to other action games. Why should our man in green be denied access to powers that could enhance the Zelda experience and provide an interesting twist to the gameplay that we are all so very accustomed to?
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
"Why should our man in green be denied access to powers that could enhance the Zelda experience and provide an interesting twist to the gameplay that we are all so very accustomed to?"
Simply put our power ups are not spells but items... You could easily replace all the items with a spell that will give the same result... For example the hookshots spell counterpart could be like Neros grip in DMC4...
But personally I like it the way it is right now by using items instead of magic
Well there wasn't any need of magic in TP because you had midona.
Everything magical was done by her ...
Majora's had magic, wind waker had magic, A link to the past had magic.
I don't know I guess I spent so much time slashing and doing the custom moves I didn't realize magic was missing.
It's all a matter of design. Zelda isn't supposed to be an action game like Devil May Cry or God of War, Zelda leans more on adventure. Exploring new places, meeting the locals and learning along the way. It's not a system based on pure combat which would call for a more robust list of spells.
Instead you are given equipment that is used to perform tasks in order to solve puzzles in dungeons which is the heart of Zelda gameplay. Sure most can also be used as weapons but the beauty of it is that they are multitaskers. Most of your tools can also kill enemies as well as their given task.
If you want more magic you have to think of what the magic could do that you are not already capable of doing. Then you have to make sure that the type of spell will not render useless one of your tools or make dungeons or even gameplay too easy with it's inclusion.