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Opinion: Rethinking Player Death

Gamasutra: Arcades have brought us a lot of significant advances over the years. From the industry's beginning through the mid-'90s, arcades were still where you'd find the best game graphics, and the best local multiplayer experiences.

A great many excellent design rules and guidelines were forged in these fires. Every so often though, I notice a trope carried over from the arcade days that just doesn't seem to fit anymore. One of those is the concept of lives, continues, and player death.

The thought occurred to me while playing Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled for Xbox Live Arcade. I played with three friends, and aside from none of us being able to tell which character we were about 75 percent of the time, I noticed that the game defaulted to unlimited continues.

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