As Left 4 Dead 2 is out now, the guys at PCGH collected some really nice screenshots from the Source engine powered game. Probably Valve should hire the screenshot guy as the pictures look better than the PR shots.
Facepalm... Use 2560x1600 for some real quality shots.
I can run it at 1920x1200 on my laptop... And no this game doesn't look that great. Typical source engine stuff - there's a sufficient amount of detail and the character models look nice in stills BUT the environments generally look like boxes - flat walls, 90 degree angles everywhere - and when there's a more open area you can see that the source engine can't handle curves or bumpy terrain very well. Of course the biggest fail in terms of graphics is the appalling animation, though this is tied into game design. WTF are they doing when they are healing!?!? It's like some kind of weird ritual dance crossed with the hokey-cokey. WTF are they doing whilst getting mauled? Nothing, that's right. Do nothing, don't even flinch. Just watch your health bar go down. The players' gun models don't match up with their line of fire, there is severe clipping and I've run into a couple of visual bugs as well.
The Source Engine is what, 5 years old? And it's still beating out some games in graphics. Source 2 will probably once again redefine physics in gaming.
Would love to see some comparison shots from both the PC and the 360 version.
Will showing how the PC obliterates the 360 version make the 360 version play badly?
Just a simple observation on the differences between both. That is all.
Higher resolution, far more AA and that would probably be the only real difference, perhaps better lighting/HDR on the PC. The source engine is easily ran on the most modest of gaming PCs so the 360 should handle it just fine at 720. It showed no problems with the original L4D and there have been little engine improvements at most.
source engine is too old ...
well, I think it'S holding up pretty well, sure it's no CryEngine2 or anything, but you can't really expect Valve to release a non-source game, and I'd rather have them work on a new engine AND release some game, rather than having to wait 2-3 years for them to come up with a new engine. I'm pretty confident Valve realises Source is outdated, and I'm guessing we'll see a new one about 1 or 2 years before the next gen of console.
Their new engine is well into development and scheduled to release sometime (late) 2011 with Half-Life 3.
I like the source engine. It looks good and runs well on old PCs.
it looks good. No pixelated image, no jagged lines and such. But the details are too plain. Source Engine needs an upgrade or revamp.
It's a good game engine. It's a bit dated but Valve's main goal with this engine was to allow as many PC's to run this game at decent levels as possible. They succeeded there. The game looks good at maxed out levels.
Just for the sheer hell of it I hooked up two 1680*1050 (3360*1050 res) monitors to my GTX260 (an average card?) and the L4D2 demo ran rather well and didn't look at all bad.
It can display tons of characters on screen, with a ton of action on screen at once. The "flat walls" and such is the developers lacking artistic ability. You have to think, they only put a year into the game...not much time to jass up the visuals. The engine is great. Runs fast! Very fast compared to most engines. It will run on anything. If the developers would put more time into fancy textures, bump mapping(which is never used, but it's capable) and more detail put into the environment I'm sure sure the engine would surprise you.
The source engine is old but it can have MUCH better textures than that. Anyone ever seen Cinematic mod for HL2? Hell even Zeno Clash looks better than L4D2.
thats not the higest quality, this guy doesn't even know what he is talking about. I play the game at 1080p 8XMSAA 16X AF, WITH nVidia driver Ambient Occlusion on.
Halo3mlgpro. It's already been done. http://www.n4g.com/News-431... Enjoy, or not
The character models looks GREAT in this game. Environmental detail is pretty average, but it's not bad.
When you max it out on the pc, do your teammates' flashlights actually light up things, or is it still a dim beam that fades into nothing before hitting the wall?
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