Despite it's rocky start in the Land of the Rising Sun, the Atlus-published, From Software-developed Demon's Souls shifted over 150K copies in October, outselling the PS3 SKUs of high profile games Brtual Legend, Tekken 6 and Borderlands. The 'Little Engine that Could' isn't done either - analysts are predicting the game will continue to sell well, with up to a quarter million units sold by the end of 2009.
Could you get rich by investing in PS3 games? Almost definitely not. Can you make a few bucks by flipping PS3 games over the years? Yeah, sure! It wouldn’t even be that difficult. But let’s face it: Once these games are in your collection, you’re probably keeping them forever.
After a game's multiple generations old, and can't be had new at a reasonable price, that's when I see nothing wrong with emulation.
What's the point of paying someone scalper prices when the dev/publisher isn't even benefiting from it?
I paid $30 for SH Downpour on PS3 now it's around $70-$85 Canadian Lolipop Chainsaw I paid $15 and it has really gone up in price. I wonder if Transformers War and Fall of Cybertron will go up in price two of the best Transformers games every made.
Ever since Sony announced that they would shut down PS3 store these prices have skyrocketed and even though Sony backtracked now most gamers realize that it's a matter of time before the PlayStation 3 store is shut down. If you want these games get them while you can even if digital because once that story shut down the physical prices will just go crazy high we saw that already
And many of these games did not sell like crazy amounts so they are limited number of copies available for sale at any given time
The Soulsborne games and the Souls-like genre is touted as the golden standard of gaming skill - but are they actually hard, or just badly designed?
No they're not. I would argue that they're almost perfectly designed. It's hard to strike a good balance of "actual" difficulty (not artificial difficulty like most games) and fairness. Dark Souls is very fair, it just takes trial and error to figure things out. Which is a wonderful thing. Brings me back to the NES days of gaming, where difficulty kept you coming back to try and get over those hurdles. Most games just bump up enemy HP and the damage they deal for difficulty settings. With Dark Souls, it's all about formulating a plan. Taking in what you see from enemies, and how they behave. And in the end, becoming a better player than when you first attempted that difficult boss/enemy you just couldn't get past before.
I would strongly disagree. While I personally think Dark Souls 2 has many mediocre levels and bosses. The complex nature of Soulsborne game is something that takes careful crafting to create levels (better termed areas) and bosses that challenging, fair, and rewarding. Good soulsborne titles punish players for poorly approaching challenges whilst rewarding players that analyze challenges being presented.
As an aside:
As a long time player of FPS games. I have noticed that some of the poorest game design is in first person shooters that focus on loadouts and skill gap compression. Call of Duty, Battlefront, and Battlefield often have maps that are designed to be random and unpredictable to reduce the impacts of map control. Additionally, weapon, ability, hero and class balance seems to be intentionally poorly down.
of course sometimes games of these types has their own limitations, but you have to adapt, apart from that, they encourage you to learn and get better. these games has most fairness in gaming, because other games just artificial creates difficulties and they does not have any fairness, just screw players over without any reason.
thegamer is just troll site at this point.
They're actually quite the opposite, which is what made them blow up. In an industry where everyone has abandoned the core pillars of satisfying game design in exchange for "broad appeal" and hiding rewards behibd paywalls and microtransactions. The the Souls games brought them back with avengeance with string emphasisin risk vs reward, and wasn't afraid to make the rewardthat much sweeter by challenging players at a time when excessive hand holding was the norm. If the game was only hard because they were designed badly, they wouldn't be as popular as they are
As someone who has a bachelors degree in Game Development and Design i can tell you that this series is literally built on the core pillars of game design, probably the best and most consistent examples if it in the past deacde or so. I could sit here and tell you why but many others have already done so.
TLDR, you're wrong.
Omar writes: "The PS5 looms off in the horizon of Holiday 2020 but it would be nice to see some of these familiar games get remakes on Sony's next console."
RDR2.. But that's for sure happening.
Haven't played it yet.. Waiting for remaster and pc version goes in that way
Great game deserves great sales! Although, I'm almost positive if there's a sequel, we're gonna see Sony publishing it instead of Atlus. I can online imagine they're kicking themselves in the butt for passing up a quarter million in unit sales!
Intelligent conversation? What with a obsessive liar who doesn't talk about quality of games and only resorts to sale numbers for comfort?
From Software is getting more praise than it deserves. SCEJ co-developed this amazing game, you can see it in the opening credits.
250K in NA + 250 (at least) in Japan is a resounding success for a "niche" game not even released in EU.
this game will be a million lifetime seller. it is great and 250k with no advertising is pretty good