Aram Jabbari writes:
"Many words and terms are frequently thrown around in relation to classic gaming: retro, old school, and so forth. Often, games will be referred to as throwbacks, praised for their ability to induce nostalgia and capture the magic of the golden era of gaming. But really, what does "retro," or any of those terms for that matter, really mean in reference to a game?
That the game manages to accurately capture the look of a classic title or genre? The sound? The feel? Does it more effectively evoke memories of childhood for the gamer than other games? Does it shun complexity in favor of simplicity?"