Tech-Gaming writes: "As Excitetruck and Mario Kart Wii have shown, Nintendo's console can deliver an extremely proficient racing game. However, trouble often ensues when third-party developers try to port their graphically-rich titles onto the Wii platform. The three previous attempts to bring the Need for Speed series (Carbon, Pro Street, and Undercover) onto the system have consistently produced middling results. Prudently, Electronic Arts has chosen not to shoehorn its sim-heavy Need for Speed: Shift onto a Wii disk. Most likely, the title's reliance of a processor-intensive physics modeling would have translated awkwardly onto the console. Instead, the recently released Need for Speed: Nitro takes a radically different approach to racing. By keeping things blindingly fast and intuitively simple, the developers have constructed a game that skillfully plays to the console's strengths." B-/A+