Denis Dyack: Used Game Sales and Piracy Very Similar writes, "Early last week London, Ontario hosted the DIG London video game developers conference, with developers such as renowned developer and Silicon Knights president, Denis Dyack. had the unique opportunity to take part in an on-stage interview with Dyack, focusing on his core values within the video game industry. However, before going on stage we caught up with Denis for an exclusive interview about other industry issues. has prepared a two part interview for later today, and tomorrow, with Denis Dyack speaking on such issues as video game piracy, the injustice of used video game sales, and what digital distribution will do to the industry as we know it. Likely the most debatable issue discussed, used game sales, was a particularly interesting point of discussion."

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mephman2867d ago

It's perhaps a weird analogy to make, but it's actually quite true.

Selyah2867d ago

Yeah it does make sense

reintype2867d ago

But at least, we paid for it.

Publishers/Devs may not like it, but there are few games imo, that is worth its initial asking price.

Besides that, there are other reasons too. I for one, have a profound dislike for certain Publishers, thinking of them making a profit from me, does not sit too well, better the bloke or the Used gameshop imo.

Gamehead362867d ago

Maybe if every game didn't ask for $60 people wouldn't look towards used games as much. The only thing that stops me from buying used is the thought of supporting gamestop.

morganfell2867d ago (Edited 2867d ago )

Denis would know. He is an expert in ripping people off.

So what he is saying is that selling your used 2007 Dodge Charger that you bought new with your own money is the same thing as making a copy of a 2007 Dodge and selling it.

And the person that legally buys your used 2007 Dodge Charger is as guilty as a person that buys an illegally made duplicate of a 2007 Dodge Charger.

umair_s512867d ago

I think upon resale of a game a fixed percentage should be given to the developer. I have no idea how this system would be implemented. But its a good idea

morganfell2867d ago

I don't remember Rembrandt's family getting a percentage of the last resale of one of his paintings. The idea of such a system is absurd.

The best insurance against re-sales is for developers to make a great game. The number of pirated game copies produced in this world doesn't even begin to approach the number of legally produced pieces of crap trhat are shoved out the door and called retail games.

Besides, Dyack is becoming the king of whiners.,.about everything.

velcry2867d ago

For the thousandth time, when there is a healthy used-game market, first-hand buyers SPEND MORE because there is always the option of selling games if they end up tight for cash.

Take away the used-game market, and first-time buyers will realize that when they sink their money into games, they are essentially locking away that cash for good, and WILL SPEND LESS.

True, the used-game market undercuts developers, but to say that buying used-games is not much different from piracy?!? Give some credit to the people like me who make an effort to stay away from piracy, WHICH HELPS NEITHER THE DEVELOPER NOR FIRST-HAND BUYERS.


IdleLeeSiuLung2867d ago

from a legal standpoint the latter is illegal while the former is legal.

Therefore I see no problem with the former and developers should encourage (as they already do) development of games that appeals longer.

evrfighter2867d ago

I agree used game sales and piracy are one and the same. Except there's a cash flow when it comes to used game sales.

Simple fix really. games should be locked to your profile like steam does it. Sure you can get around that and play single player still but games like MW2 would be useless should you buy it used.

sunil2866d ago

if used game sales is piracy, new game sales is day light robbery

raztad2866d ago

I strongly support (buy) used games. It's just a way to get the same game cheaper. I dont see the auto industry calling people "pirates" when buying a second/third hand car.

Illegal copies and used games arent definitely the same problem. An used game is just ONE used game on a single user hand, a downloaded game can be replicated at infinitum. If the game industry wants to sell more, they just need to lower the price. $50 (MAX) will boost sales for sure.

I find a bit interesting that Sony's full downloadable games for the PSP are even more expensive than regular retail games throught amazon. That doesn't make sense.

Sarcasm2866d ago

Too Human and Haze review scores quite similar.

LastDance2866d ago

I work in an Australian video game store. When we sell a new game - lets say COD MW2 for example - we will pay about $90Au for it and sell it for 109.95.

Pre owned games pay the bills. Any game dev complaining about preowned sales is nothing more than a coporate greed monger.

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Izzy123452867d ago

There's been piracy and game swapping since the beginning of the industry. I recall there was a local store that traded used for used back in the NES days and the industry has only grown since then.

The fact is that there are so many games now that there is no point in buying so many that you will play thru once and then leave on a shelf. Used games give those with tighter budgets the chance to play a title they may not ordinarily like and a chance for those who are disappointed in a title to get some money back.

Piracy is different no money exchanges hands and is detrimental to the industry and gamers who have to eat the losses. There is some lost revenue from used game sales but piracy is far worse.

I like Bioware as a dev they make great games but this sounds more like the whining of a greedy corporate suit rather than a game producer. Sure he has to make money but trashing the used game industry is not the way to go piracy is the problem.

jerethdagryphon2867d ago

i totally agree

being on said tight budjet rentals and buying used are a way to get games i might not play,

for reference i have a ps3 so im no game pirate,

and i buy games new if its one ive been lookingforward to ie uncharted..

with prices as they are few could buy many games a month.

FantasyStar2867d ago (Edited 2867d ago )

I'd think it's more than just cutting from used-games and disposable income. It's what each individual think a game is worth that'll decide whether they pay the initial price or wait for it to drop. The used-game market exists for a reason.

For example: a game like Uncharted 2 to me is not worth $60. Why? I will never ever play multiplayer component whatsoever, so why pay for things I will never used? I was able to pick up the game from Craigslist for $45 which I feel is more fair. Had retailers dropped the price, I would've picked it up new just the same.

And even more, developers have to strive to give us the best entertainment dollar if they want us to pay their prices. $60 is alot for a game you're going to play once and put away. Games need to have replay value on top of good gameplay and graphics. That would include offline MP, offline co-op. LAN support. Online co-op. How many players are supported. Believe it. When developers make great games that provide bang for the buck pricing, and content that overflows with entertainment. Developers and Publishers will profit regardless of piracy and used-games because most people will run out to buy it new anyways.

Piracy and used-games are mostly a problem when people feel a game isn't worth the asking price. I wish developers would stop overthinking the issue and playing the victim. Bang for buck pricing and huge replay value is the way to deterring piracy and used-game sales. Not DRM, and Episodic Content. They are fighting the system and are losing. They know it. Customers decide what they want and what the asking price is, not the developers or publishers.

If you're trying to break into the industry, set your prices low so people will give you a chance. If you're trying out a new idea, set your prices low so people will advertise for you. A game like Folklore is a genuine example of a fresh take on gameplay but fell short because of the $60 value and what was offered. I picked it up for $22 and couldn't be happier. I just wish games would debut at this price point. Makes impulsive purchases more likely. If I see a game that's out of my expectations and asks for more than I'm paying. I'm going to do research first before buying.

The only real victims out of this whole debate are the ones that paid $60 for a game they didn't like and cannot return it. This is why the used-game market exists for people to get some part of their investment back. This is why the used-game market will never go away.

Ravage272867d ago

as much as i agree with you...

"$60 is alot for a game you're going to play once and put away. Games need to have replay value on top of good gameplay and graphics. That would include offline MP, offline co-op. LAN support. Online co-op."

I think Uncharted2 offers most of that. Are you really going to play it only once? There are loads of unlockables and modifiers, i'm pretty sure the SP alone has good replay value - i must have played through UC1 at least 8 times, worth every cent

FantasyStar2866d ago

At the time back in October, I did feel that way. When MP is purely online-only. I'm discouraged from making the full purchase because I consider my purchases years from now when PS4 drops. Would Uncharted 2 servers still be up? And what about my own internet and such. I really did like Uncharted 2 and it's a top-tier game. When Borderlands came out, my Uncharted 2 life went away real quickly.

I got together with 3 other friends in my place and we LAN'd Borderlands in the backyard. I dunno, you got me rethinking about what I did now. Should I have paid full price then? Do I want to resell my used copy and get a new one to support ND? I did buy the first one at retail....

I think the penny-pincher in me would laugh at such thought.

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ChampIDC2867d ago

He's right from the perspective of a developer or publisher, as used games and piracy both net no money for them, but from a consumer's standpoint, used games are a legitimate purchase.

Revvin2867d ago

I imagine what really is frustrating to a developer is when large chains like GAME and Gamestation actively push used copies. 8 out of 10 times I've taken a new game to the counter to pay and they have asked if I'd prefer a used copy.

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