It would be a fascinating exercise to tally up the virtual body count an average fan of violent video games amasses in a single year.
Say, maybe, 500 digital Nazis in World War II games, a thousand slavering aliens in sci-fi shooters, half the population of the cities in the Grand Theft Auto series... that's a lot of bloodshed and carnage.
But do gamers ever stop and say, "Wow, I have really mixed emotions about shooting that guy in the head just now"? If the makers of the upcoming PlayStation 3 game Haze have their way, they just might.
After all, it's just a game. Bioshock will try to do the same. If they (the developers) accomplish what they're trying to do, I'll be impressed.
.. it's not like conveying this sort of emotions to the gamer is impossible.
While playing Shadow of the Colossus, when you're supposed to kill the somewhat peaceful bosses roaming the land, like the giant horse-like colossi, i felt like "why the heck am i killing this thing ?".
Pretentious yes, especially for an FPS, but it's feasible.
Cheers.
Is one of the best movies out there @ depicting the psychological and physiological breakdown between commander and commandees. It's one of my favorite movies and the actors are top notch. If Haze can achieve these kind of dynamics in the game, then they might have a sure-fire winner, but the qustion becomes, "how far will you be able to stray from the beaten path," sorta speak when you become "aware" or conscious of any wrongdoing or a bad command? That's what I want to see.
As far as the above comment goes, I couldn't disagree more that HAZE looks mediocre. Hell it went vs. against screens of CRYSIS the other day and held it's own despite CRYSIS being a true stunner and overall better looking game, so how does it look mediocre?
Or it just looks mediocre to people who want it to look mediocre.
All of them look mediocre...so how can u say that unless you have played this game...Wat that guy is saying nonsense..besides the graphics wat can u tell from a fps without playing it because they have looked the same since golden eye.....just better graphics...You gota agree with that...he looked at a game and called it mediocre looking at halo 3 would ou say the same...This guy is the reason new Ips dont get a chance...LOSer..Looking at Socom you could make the same conclusion plz explain
I used to think about it on Perfect Dark 64 because the multiplayer had stats. It was a big deal for us to keep a respecable accuracy level as well as plenty of headshots. My virtual killcount was about 18K if I remember correctly and I used to think "wow, and that just one game."
I wonder how many I have killed with red or green shells?
I think that the concept of "think before you kill" it's going to work very well...hell, it works on metal gear solid!
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Too Human will make you think twice about enhancing yourself to become more like a machine. Bio-Shock will let you think hard about the enhance drugs in Rapture. There you have it both of these games coming August will start that emotional concept of thinking twice about something. I think Deus Ex:Invisible War had something similiar to this at the end of that game, when four factions aganist each other ask you to make a tough decision that could benefit one of them. Now that game had a very good concept that should be in more games to come.