Most games can be described as an amalgam of others, as borrowed game mechanics and thematic elements bounce from game to game within a genre. Crush might have a recognizable aesthetic (think Psychonauts in a dark alley), but its gameplay is wholly -- and compellingly -- its own. Developer Zoë Mode (formerly Kuju Brighton) has crafted a cognitively rewarding, expertly designed puzzle experience that truly plays like nothing else. 9.5/10