GN writes, "Rushing and turtling are the two oldest strategies in the book for the RTS genre, but what I found was more of a spreadsheet-based… uh, thing. I expected East India Company to be a standard RTS: create a fleet, attack a port and bleed it dry before someone comes along to challenge you. Rinse, repeat. I was shocked when I started the game and it gave me a set of goals that weren't just "Capture Bombay," I actually had something to do in a real time strategy game that didn't place unwanted emphasis on battles and warfare. I have an idea why East India Company didn't place emphasis on those parts though: they're not very good. At all..."