Gamer Limit writes, "In an ideal Ayn Rand-ian world, the good guys are pretty, and the bad guys are ugly. The internal beauty of virtue and wholesomeness manifests itself on a perfectly flawless external visage.
Conversely, the baddies have scarred, twisted features. The rare smile of a villain is not a product of happiness but malice. Games used to be this clear-cut. Games used to be this black-and-white."