XE Writes: "Forza Motorsport 3 is a racing simulator that anyone can enjoy. You don't need to be a racing expert to succeed in Forza. The gameplay fits all kinds of players to deliver one amazing experience."
Definitely not perfect, but a solid racing game none the less.
Yeah still got departments to improve on...then once improves they shouldnt be touched and changed *cough multiplayer*
Seemed to have a balanced view. Surprised IGN, Gamespot missed some of the things mentioned in this review. It's obvious that those sites don't really play the games they write about. Their reviews of certain big games are often little more than 2-4 page advertisements.
The demo is pretty good. I think I'll wait for to drop in price a little. Right now, I wanna get Episodes from Liberty City first.
The online multiplayer is a big disappointment compared to Forza 2. WHY TURN 10!?
yeah seriously, when I got to the multiplayer part I was like wtf!?
Yeah I like how this review was written from a fan's perspective so they actually KNOW just wtf they are talking about. Look at all the customer reviews on store websites and the forums, people are very let down with the direction multiplayer took in FM3
At least the season mode is solid :/
yeah no doubt about that - the offline season mode is pretty amazing. I just hate how the options are all preset online and crap. ULGH
maybe a patch can adjust all that
good point...nothing MAJOR so a patch SHOULD be able to do the job
"The online multiplayer is a big disappointment compared to Forza 2" Oh yeah? Please with details explain why.
since its an xbox fanboy website that means take out 2 so its 6.7 yah this games sucks and rushed get over it @2.7
So when GT 5 comes out and sony sites give it a 9 or 10 they really mean it's a 7 or 8? It's also not a fanboy website. It has a sony and nintendo site as well.
honest views from people who seem like they've definitely played part 2. + 1 for you all Honest review btw
"With the push of the left button on the dpad" That's pretty cool. Wonder how that works though, like shouldnt drift mode settings be adjusted specifically for that race so the roads are more slick?
hmm good questions
just gotta turn off all the assists and it works out.
oh ok thanks
Good score. Forza is an overall AAAE franchise anyway, and it's averaging about 92/93 on MC. Good game. It's currently the top of its genre, and it's going to be interesting to see GT5 likely outdo it. The thing is, I bet you Forza 4 would be announced by then/at least get started on. There's a lot of pressure on Polyphony considering Turn 10 has been more consistent. I'm glad to hear about create-a-track though, this alone is better than create-a-skin for your cars in Forza.
Depends on how it turns out. I doubt it will be anytthing like ModNation Racers. My bet is that they will let you modify different routes on tracks.
Forza 3 actually has a pretty decent physics model. The cars finally have some weight to them and respond fairly quickly to input. They also fixed some of the serious errors in the tracks of Forza 1 & 2. It's fair to say that Forza 3 is the first exclusive sim on the Xbox/Xbox360 platform. It's not perfect, they still have some work to do, like fixing the issues mentioned in the article and also things like the borked force feedback, but it's good enough for most. As for Polyphony Digital, I don't think they're worried about Forza 3. Apart from being unavailable on the PS3 and hence not an actual competitor for sales, Forza 3's visuals are not in the same class, it's running half the cars per race, it's damage model is last-gen, and the physics is unproven and running on a much weaker processor. Let's not forget content: GT5: 1000 cars Forza 3: 300 cars (360 owners without an HDD) 400+ cars (360 owners with an HDD) 500+ cars (360 owners with an HDD and $60 DLC)
I can care less as its scored well which means its clearly done something right. You can pick away at the negatives but I see no point in arguing anything-- give credit where it is due, Forza is a consistent racer both in terms of quality and quantity.
Since when does only the number of cars count as "content"?? Where do you race those cars?? On tracks. Forza 3 - 24 locations, 136 tracks. GT5 - 20 locations - 70 tracks (announced).
There's also a lot of pressure that polyphony is putting on turn 10. with the rumors of a track editor adding the play/create/share element to GT5, as well as almost 3 times as many cars as forza 3 offers, and each one being fully customizable, turn 10 has a lot to live up to next time around.
Since when are cars fully customizable in GT5? In Forza 3 you can swap anything from engines to drivetrains to body mods, tire sizes on both wheels etc. Never seen any visible mods in GT besides color and some wheels.
I say, your personal review is the most important. I love Forza 3 but I also like Bionic Commando..even if that game didn't have 80 plus ratings. I still have MW2, Assassin's Creed 2, GOW Collection, and L4D2 left to end my year. Good time indeed.
Chalks up another AAA for the 360 hey droids how Gt5 coming along?
I love the long race/road tracks, Turn 10 should build more of them.. ..And don't want to spend any more money to get a gold membership credit ( unlike Sony's which is free ) just to join the multi-player mode, thought every gamer should be entitled to get something free and worthwhile a few times since these companies are already making tons of money out of us anyway. If the developer can make the right headlight/tailight graphic on any car believable, every detail on that car will follow and look awesome.. that I believe is the basis of good car graphics which sadly on this game still needs to improve. A very good game and one that will keep me busy while waiting for the ultimate..
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