"Playing the latest Ratchet & Clank, it's clear that while Uncharted developer Naughty Dog has scooped plenty of plaudits for its tech, Insomniac perhaps isn't getting the credit it deserves. The game is immensely detailed, throws about tons of those difficult alpha transparencies with abandon, renders absurd amounts of objects at almost any given point and works tirelessly in attempting to sustain 60FPS."
Digital Foundry finds that Ratchet struggles to maintain 60fps and argues that Insomniac might be right in choosing 30fps for future titles.
"With Insomniac's Ratchet & Clank, the platform-style gameplay simply doesn't require the level of response you get with a 60FPS frame-rate. And with all the respect in the world, as the performance graph shows, often you're not getting it anyway. 60FPS offers very little to the game's overall proposition to gamers, and Mike Acton is right: in terms of marketing value and potential sales, shifting the focus from frames to an overall improved image quality will probably yield dividends. It's why it's the right move for Insomniac and Ratchet & Clank, even if it's not difficult to disagree with many of the fundamental aspects of how the company seemingly came to its decision."