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Insomniac: 60FPS no more

On Ratchet:

"Playing the latest Ratchet & Clank, it's clear that while Uncharted developer Naughty Dog has scooped plenty of plaudits for its tech, Insomniac perhaps isn't getting the credit it deserves. The game is immensely detailed, throws about tons of those difficult alpha transparencies with abandon, renders absurd amounts of objects at almost any given point and works tirelessly in attempting to sustain 60FPS."

Digital Foundry finds that Ratchet struggles to maintain 60fps and argues that Insomniac might be right in choosing 30fps for future titles.

"With Insomniac's Ratchet & Clank, the platform-style gameplay simply doesn't require the level of response you get with a 60FPS frame-rate. And with all the respect in the world, as the performance graph shows, often you're not getting it anyway. 60FPS offers very little to the game's overall proposition to gamers, and Mike Acton is right: in terms of marketing value and potential sales, shifting the focus from frames to an overall improved image quality will probably yield dividends. It's why it's the right move for Insomniac and Ratchet & Clank, even if it's not difficult to disagree with many of the fundamental aspects of how the company seemingly came to its decision."

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eurogamer.net
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callahan093148d ago (Edited 3148d ago )

Yes, yes they do. There are so many insane moments throughout the game with so much going on on screen at once. There can be just literally thousands of projectiles zooming about the screen, the dynamo of doom and tesla coils are electrifying everything, Mr. Zurkon is flying around trash-talking and blowing the daylights out of everything, the doom blades are slicing and dicing and weaving in and out of their targeted enemy over and over before running out of steam and falling to the ground, the rift is cherry-picking enemies off the ground, and all this is going on at the same time! It's amazing how hectic it gets, how much is going on, the sheer, utter apocalyptic chaos, and the frame-rate never drops at all. What's important is the smoothness. If they can retain all the chaos and activity, but make it look even BETTER and keep it smooth, then 30 frames is awesome. Smoothness is what matters, not 60 vs. 30.

O2_Addict3148d ago

Easily the most under-rated developer on the planet. As Digital Foundry says, this game has so much going on at once it's amazing that it runs at 60fps. Not only that, some people like to claim that the PS3 cant handle alpha-blending well but this game has far more alpha blending than any game I've seen on any platform at any frame-rate.

What's more it's real alpha blending, not the low quality, alpha to coverage (dithering) used by many other 60fps games like Forza 3.

aliveinboston3148d ago

Just like the PS2 and it's Vector Units, the Cell processor and it's SPUs make it possible to create games like Ratchet at 60fps.

I can't imagine how awesome a 30fps Ratchet will look. Double the polygons, textures, shaders, and pretty much double everything!!!

DaTruth3148d ago (Edited 3148d ago )

Probably demo impressions, knowing these guys. These guys love to do demo analysis and comparisons, but when the final retail copy appears, they are nowhere to be found!

This probably won't get approval, as it is a great read and very informative, but lacks the necessary flame-bait!

These guys have good tech analysis articles for people who are interested, but they always have to throw in their Euroflamer fanboy bias.

HolyOrangeCows3148d ago

...imagine how great they can make graphics with 30fps? Perhaps 1080p??

fishd3148d ago

HAHA!
in 17 min and with 15 comments,this story is already at 70 Degree But somehow this one...

http://www.n4g.com/xbox360/...

Bodyboarder_VGamer3148d ago (Edited 3148d ago )

Believe me my friend, a higher fps it's better than higher resolution and by a long shot. Just play the 600p CoD:MW2 to see how awesome it looks and feel.

Another thing is that changing fps for resolution would nullified the point of reducing the fps for better visuals. Resolution make the image look sharper but it would present the same problem as having a high fps. In a word: pointless.
------------------

This news makes me sad because I always wanted a Resistance game running at 60fps but we got a Ratchet & Clank game, were high fps is not needed.

Third person games that run at 60fps it's just a waste of time, but for first-person-shooters, racing games and fighting games it's absolutely needed. That's why Call of Duty games are so awesome!

Unicron3148d ago (Edited 3148d ago )

I disagree body. I think if a 30fps FPS is consistent without dips, thats just as good. MW2 looks smooth, but it sacrifices a lot (textures, effects (wait till you see the banding in the snow storm), and resolution to run as such. Yes, I love that it's so smooth, but at the same time, I won't say it's instantly better than something like Resistance or Halo.

raztad3148d ago

Many people disregard R&C due to the "kiddie" look but true be told, game is very impressive. The amount of stuff going on in any R&C combat section is something to behold. I think not even KZ2 reach that level. Sometimes I loss visual of Ratchet for an instant because thare are so much color, particles, smoke (beautifully colored and pseudo transparent smoke), it's crazy.

I'm really happy with ACiT. Absolutely worth $60.

STONEY43148d ago

"If they can do what they did with 60fps.... ...imagine how great they can make graphics with 30fps? Perhaps 1080p??"

Raising it to 1080p alone would bring the fps down quite a bit, around 40-45. At least there would be less jaggies.

"Believe me my friend, a higher fps it's better than higher resolution and by a long shot. Just play the 600p CoD:MW2 to see how awesome it looks and feel."

And have you noticed how many jaggies there are and the slight blurriness? 600p on a 1080p HDTV looks ugly.

Blaster_Master3147d ago (Edited 3147d ago )

You mean to tell me that Insomniac can do better graphics then Crack in Time? Holy crap! I cant wait to get my hands on the next one. BTW, Crack in Time is gorgeous, and Ive yet to see one stutter when tons of things are going on at the same time. Crack in Time is in my top 3 for GOTY prospects. Its one of the best games Ive ever played and definitely the best Ratchet ever!

aliveinboston3147d ago

helped make the game look smoother even with frame-rate fluctuations.

The visuals in MGS4 are still astounding. It seems as if they developed completely different rendering systems for different parts of the game. Some of the scenes are simply breath-taking.

Unicron3147d ago

"You mean to tell me that Insomniac can do better graphics then Crack in Time?"

Yes, we can.

boodybandit3147d ago (Edited 3147d ago )

it doesn't make any sense at all.
I am the 54th response to this article and it's already 250 degrees while the other article you mentioned ( http://www.n4g.com/xbox360/... ) has 54 responses and it's only 20 degrees. It makes no sense at all.

On topic: Ratchet and Clank A Crack in Time is my top 3 favorite titles this year "but" I have always been a huge fan of the series so I'm a little biased when it comes to this franchise. I think this is the first title this year that I had zero complaints with. The only thing I miss is the bee hive weapon. I thought that was a blast to use.

I only have two trophies to go for my first platinum trophy. Not sure if I will complete it on hard but my blaster runs hot shouldn't be a problem.

All I know is this title is gorgeous and it's needs to be seen and played to be believed. Using the Ryno on hard difficulty surrounded by dozens of enemies, while collecting hundreds of coins and no slow down? There is so much going on at one time it's a wonder this games frame rate isn't brought to it's knees.

The game is simply unreal and IMHO under appreciated and overlooked for the truly amazing title it is.

3sexty rulzzz3147d ago

two years ago Madden for 360 ran at 60fps while the ps3 Madden ran at only 30fps; the difference was so strickingly obvious the sdf threatened EA. THEY ARE FINE WITH WHATEVER SONY FIRST AND SECOND PARTY DEVELOPERS SAY. SAD. *Looks down at 360 and smiles* :)

+ Show (11) more repliesLast reply 3147d ago
YLOD Service Tech3148d ago (Edited 3148d ago )

Insomniac should jump ship to the 360 side. That way they won't have to sacrifice 60 FPS while having good graphics.

Aquarius3148d ago (Edited 3148d ago )

What the F are you on about? ACIT looks brilliant, especially in space, the water, enemy textures, fire particles, the great clock etc.
The CGI looks excellent too.
I love throwing time bombs and smashing crates/enemies with clank and using the hover-boots with ratchet to skid through the water.
ITS FUN.

You clearly haven't played the game so you shouldn't spread bullshlt about it.

I WANT INSOMNIAC TO MAKE AN RPG WITH THIS ENGINE :)

54percent3148d ago

"YLOD Service Tech - 6 hours ago
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Insomniac should jump ship to the 360 side. That way they won't have to sacrifice 60 FPS while having good graphics. "

YEAH!!11 Just look at Halo! ... oh wait....

NewZealander3147d ago

i dont agree with YLOD's comment but there are some sony fanboys who make statements just as stupid on here too, like praising ACIT for its graphics, its been stated many times the game looks almost exactly the same as the first game, something ps3 fans were only to quick to point out about GOW2, just like if a dev says 360 is maxed out they are so quick spread the news, but when naughty dog says they maxed out the ps3 the fanboys seem to have there fingers in there ears nah nah nah cant hear youuuu......

i dont like fanboys from either side, and i dont have a clear cut preference for either console, but when it comes to fanboys ps3 is by far the worst, i can sum them up in one word...elpresador

+ Show (1) more replyLast reply 3147d ago
O2_Addict3148d ago

I disagree with Digital Foundry on GT5. Polyphony Digital does not put out bull-shots, they put out shots from photo-mode. It's just that their photomode can handle much higher detail.

DaTruth3148d ago (Edited 3148d ago )

So does Forza with replay mode(suddenly it's okay), that can handle higher detail than the gameplay, just far less than GT5 gameplay and photomode!

At least it's not blatant Gears of war bullshots!

I don't even want to read their bullshots article. We've all seen the videos and the demo, so their bullshots analysis is unnecessary!

Natsu X FairyTail3148d ago

As long the games looks good I dont think people will even Notice the differences between 60FPS and 30FPS.

Keep up the good work.

O2_Addict3148d ago

MGS4 looks a lot smoother than 30fps because of the way they handle smoothing between frames.

Given how well Ratchet:ACIT does it I have no doubt that Insomniac will do a bang-up job with it.

Gears, on the other hand, doesnt feel look smooth but that fits right into the gameplay, which is meant to be jerky and jarring. Something like Ninja Gaiden, which is about elegance and smoothness will be difficult to adapt to 30fps even with good interframe smoothing.

aliveinboston3148d ago (Edited 3148d ago )

It's hard to find a 360 game without frame-rate problems.

Forza 3 is one of the few exceptions but it sacrificed visuals to have a good frame-rate.

ps.
Whoever disagreed must think that Gears 1 & 2 have spectacular frame-rates and that Forza 3 is the pinnacle of console graphics. Sorry buddy, frame-rate and tech analysis on these games have say no to both. Try again.

STONEY43148d ago

"MGS4 looks a lot smoother than 30fps because of the way they handle smoothing between frames."

It's because the framerate isn't locked. Some areas you'll notice it looks smooth and it rises to about 45-50 fps, while other areas will feel alot less smooth and lowers to around 25-30.

GR8 13148d ago

I'll rather have good graphics with 60fps, instead of great graphics with 30fps.

CernaML3147d ago

It must suck having a console then since most games can barely handle 30FPS and all.

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