Chinese Agencies Struggle Over How to Handle Video Game

BEIJING - It could almost be a World of Warcraft game session - two competing titans, plotting against each other, swapping blows, embarked on a quest for a single prize that only the stronger of them will claim.

The virtual World of Warcraft game is the subject of a regulatory dispute in China, where such games are big business.

But this is not virtual reality. The titans are two agencies of the Chinese government. And their quest, during which they have traded a few blows in the past week, is for a potentially rich prize: the power to regulate the real World of Warcraft, among the most popular online games in China.

The story is too old to be commented.