Project Monster comes from developer DreamRift; a company that is made up of previous development teams that combine from all over the industry, including work on Tony Hawk's Proving Ground, The Red Star, Dementium: The Ward on DS, Guitar Hero III, and most recently notably from the Henry Hatsworth crew. With a large chunk of the original Hatsworth team splitting away (over 85%, including the company founders which were actually lead programmer and lead designer respectively on Hatsworth) DreamRift has been working tirelessly on a new original IP. Project Monster takes the concept of combining gameplay mechanics, as well as retaining a lot of what made Hatsworth so fun on a core mobility and combat level, and brings it together in an all-new experience.
The game is looking great, but rather than give you the info second hand IGN will pass the torch on over to Peter Ong, co-founder of DreamRift.
Jonathan Holmes: "It's time for a new DS. I don't mean a new iteration of the DS we've been using for six years, I mean a new system; something more powerful than the PSP that can also double as a stun gun or a Foreman grill or some other thing that nobody but Nintendo thinks is a good idea, yet ends up becoming wildly popular anyway. 2010 would be a great time for a system like that."
OMG, there's a sequel to Hotel Dusk?
Damn, I wish I knew Japanese.
EDIT: and the box art looks pretty badass too
http://aussie-nintendo.com/...
It's nice to see someone acknowledging Okamiden. I know it hasn't been confirmed for North America, but that's my most anticipated DS game of 2010 by far.
I'm already pumped for this game. 2010 couldn't come sooner.