Company is looking for something in between SD and HD.
I think that quote kinda misses what was actually said in the article: ---------- "We are not too much concerned about if the technology itself is the state-of-the-art or rather old-fashioned. If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think." ---------- That doesn't look like Takeda said "in between" SD and HD. It looks like he's saying it's one or the other. Some games don't need to be high def. Others will benefit, which is what Miyamoto said later.
Its gaming journalism right?
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