IncGamers' Tim McDonald talks about the Effect the Mass-ive improvements may have on the forthcoming RPG-shooter sequel.
From the preview: "If the conversation fluidity was just down to the silky-smooth frame rate, though, we'd be in trouble. Thankfully, it's not, and from what we've seen BioWare has hugely expanded the actual 'acting' there. Conversations in most games tend to involve lip-synching, some facial movement with eyes narrowing, and maybe some hand gestures. A fair few of Mass Effect's, on the other hand, featured plenty of movement, with one or two - most notably the infamous reporter punch – taking things far further. This appears to be the rule rather than the exception, here, with every conversation in this hands-on showing a range of movement and actions."