Q&A: CCP On Keeping EVE Fresh and Growing

CCP's EVE Online is that rare thing in the MMO world -- a game that has steadily gained in players and profile since it first launch. Originally launched in 2003, the game stands out from the pack given its focus on simulating a stellar society -- and as its user base has grown, its simulation has gotten more robust and realistic.

Here, CCP's CMO, Ryan S. Dancey, talks about what sets the game apart from its competition; he discusses the decisions the developers have made and will have to make, as they continue to push for growth in the game and its universe.

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