GrE writes, "To discover whether a game that is marketed for kids (and the young at heart), all one needs to do is the following:
* Find a seven year old boy. My son fits this demographic nicely.
* Place said boy in front of large TV screen, running an Xbox 360 and copy of said game.
* Place a controller in his hands (of course he already knows how to use it; he IS my son…)
* Start the game, while helping him navigate through menus that are too hard for him to read.
* Watch him play.
Throughout this process, data collection is essential. Two data points must be observed, and recorded. The first essential point is the length of time spent playing the game, with a secondary variable being the amount time spent asking to play the game, while the television or console is not on. This requesting process includes asking, normally in a plaintive voice, or outright manipulation in the form of hugs, kisses, and "you're the best dad, ever" statements. The second key data point to be recorded is the incidence and volume of exclamatory statements and giggles while playing the game in question. If the experimenter can hear said statements and laughter from upstairs, then one can be assured of a positive result..."
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